Update 0.26 Reborn


Update 0.26 Reborn Is Out Now !

Patch Notes:

New User Interface: 

  

Inventory Redesign and Changes:

 

- Fixed "Max Ammo" not correctly displaying the weapons ammo reserves.

- Redesigned all weapon icons to display the corresponding weapon.

- Added ability information.

- You can now equip 4 weapons at one time.

- Fixed some weapons perk descriptions being to long to display.

- Damage and Fire rate values now correctly update.

- Changed text font for weapon name, lore & perk names.

Weapon System Changes:

- Removed  Rare & Legendary weapons.

- All Weapons are now mythic rarity.

- Tweaked recoil stats on all weapons to feel more impactful.

Mythic Weapon Tuning And New Additions:

Wazer Wifle:

- Increased laser projectile amount from 10 to 20.

- Decreased rate of fire to 1.0

- Perk "Combustion" no longer increases ammo size on kill.

- Remade laser projectile. Lasers fired now travel faster, bounce alot more and depending on the angle the laser bounces off of, can now increase in velocity. For e.g: If you fire a laser barrage between a corridor, the laser will rapidly bounces between the two walls acting as a sort of trap for zombies. Before the lasers would just bounce and go away quite quickly.

- Reduced reserves to 33

Celeste:

- Increased mag size to 9

- Now fires a burst of 9.

- Kills with supernova stars can now add ammo back to the mag.

- Reserves are now 36.

- Increased number of stars in a volley by 25%

- Fixed a visual bug that stopped players from being able to see stars inside the body of the weapon.

- Update visual fx on celestes muzzle effect and super nova stars impact.


Glitch:

- Now spawns 2 copys on reload instead of one.

- Copys now fire more reliably and move slightly faster.

- Copys can now trigger certain weapon perk effects while they are out. For e.g: If you reload glitch and spawn 2 copys then switch to "Inferno". Kills via your copys will activate ashes to ashes giving you ammo in the mag back.

- Increased copy damage to 100.

- Increased copy fire rate by 28%

- Reduced reserves to 6. (Since you regen reserves while copys are active you wont notice this at all)

- Having multiple copys of glitch equipped can allow you to spawn more copys if you for e.g: Reload with one switch to another glitch and reload with that you will have 4 copys ect...

Hydra:

- Now fires a high damage, Fast firing quantum burst.

- Removed chance to get ammo on kill.

- Update visual fx on weapon model.

- Added reload sound.

- Reduced volume and pitch of weapon fire sound.

- Increased reserves to 300.

The Law:

- Increased delay between shots to 0.7

- Decreased time taken to activate the perk "YeeHaw"

- Updated visual fx on weapon model.

Inferno (NEW):

Perks:

Eruption: Kills can summon a fire tornado. While one is active, kills increase the chance to spawn another fire tornado.

Ashes To Ashes: Victims incenerated  by Inferno can add fuel to its tank:

Lore: Fire bends around me; It obeys me. And soon, you will to...

Weapon type: Flamethrower

DB2 (NEW):

Perks: 

Double Trouble: Fires once normal high damage shotgun shell and one shell that explodes after a short duration into shrapnel.

Death By 1000 Cuts: Each piece of shrapnel increases in damage the more that land on a single target.

Lore: One for you and one for you !

Weapon Type: Double Barrel Shotgun

Last Man Standing (NEW):

Perks:

Quickdraw: Hip firing with this weapon is extremely accurate and you can fire rapidly

Outnumbered: Press "Reload" to activate showdown, granting infinite ammo briefly. (CoolDown 35s)

Weapon Type: Desert Eagle

Lore: If I'm going down. I'm taking all of you with me...

Peace And Harmony (NEW):

Perks:

Pacification: Bring peace to your foe with a bang. (Fires explosive missles)

Unity: When Harmony fires, Peace fires a extra shot and vice versa.

Lore: Let us help you find inner peace...

Weapon type: Akimbo Pistols

Big Daddy: (New)

Perks:

Screaming Fury: Hold down the trigger and watch the bullets fly.

Rip And Tear: Kills automatically feed ammo from reserves in the mag and can overflow it.

Lore: Daddy's Home...

Weapon Type: LMG

Loot System Remade:

- Removed Rare,Legendary and mythic caches.

- Mythic weapons now spawn on the ground for the player to pickup when a zombie drops one on death.

- Balanced loot table so all weapons have the same amount of chance to drop.

- Added pickup icons for all weapons when the player collects a weapon off the ground

- Weapons left on the ground will despawn after a certain amount of time. Currently around 20s

- Weapons always face the player when on the ground.

 

Zombie Changes:

- Reverted previous zombie damage change. (Now 25 Damage)

- Zombies will now play a random voice line when they attack the player instead of the same one.

- Increased zombie start amount to 20.

- Zombie amount increases by a bigger amount per wave.

- Updated zombie model and material assets to be less demanding.

- Cleaned up alot of the zombies code in preparation for a future update. 

- Reduced zombie collision sphere. (Should reduce amount of times getting hit by a zombie while running past.

- Added smoke particle effect on zombie spawn locations so the player can tell where they will spawn from.

New Map:

Ability Changes And Additions:

Overload:

- Decreased duration by 35%

- Reduced cooldown to 20s

- Cooldown now correctly goes down by 1s.

- Added new voice line on activation.

- Added ability description into Inventory screen.

Maximum Power (NEW):

- Drastically increases Strafe,Sprint and ADS speed for a brief time.

- CoolDown 25s

- Activated via 2/RB

- Added icon to ability bar.

- Added voice line on activation.

Other:

- Reduced soundtrack volume to 19%.

-  Increased player jump height drastically. Players can now jump over zombies heads in some circumstances. Should help getting cornered or stuck.

- Added new voice lines for the player character

- Ammo box now sells ammo for $1000. (Starter weapon costs less)

- Removed blessings.

- Removed reforge machine.

- Fixed various weapon fx and sfx issues.

- Fixed zombie amount counter not correctly going down on kill if the kill was made with certain weapons.

- Fixed being hit multiple times at once by the same zombie in one attack.

- Fixed Ability icons not refreshing at the correct rate or displaying their grayed out version when on cooldown.

- Made various performance improvements.

- Reduced FOV for weapons when ADS. (Was 2x player FOV, now 1.15x For most weapons) 

Files

operation-zombie-killerz-win.zip 753 MB
Version 1 Aug 26, 2021
operation-zombie-killerz-win.zip 753 MB
Version 1 Aug 26, 2021

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