Update 0.26 Reborn
Operation Zombie Killerz » Devlog
Update 0.26 Reborn Is Out Now !
Patch Notes:
New User Interface:
Inventory Redesign and Changes:
- Fixed "Max Ammo" not correctly displaying the weapons ammo reserves.
- Redesigned all weapon icons to display the corresponding weapon.
- Added ability information.
- You can now equip 4 weapons at one time.
- Fixed some weapons perk descriptions being to long to display.
- Damage and Fire rate values now correctly update.
- Changed text font for weapon name, lore & perk names.
Weapon System Changes:
- Removed Rare & Legendary weapons.
- All Weapons are now mythic rarity.
- Tweaked recoil stats on all weapons to feel more impactful.
Mythic Weapon Tuning And New Additions:
Wazer Wifle:
- Increased laser projectile amount from 10 to 20.
- Decreased rate of fire to 1.0
- Perk "Combustion" no longer increases ammo size on kill.
- Remade laser projectile. Lasers fired now travel faster, bounce alot more and depending on the angle the laser bounces off of, can now increase in velocity. For e.g: If you fire a laser barrage between a corridor, the laser will rapidly bounces between the two walls acting as a sort of trap for zombies. Before the lasers would just bounce and go away quite quickly.
- Reduced reserves to 33
Celeste:
- Increased mag size to 9
- Now fires a burst of 9.
- Kills with supernova stars can now add ammo back to the mag.
- Reserves are now 36.
- Increased number of stars in a volley by 25%
- Fixed a visual bug that stopped players from being able to see stars inside the body of the weapon.
- Update visual fx on celestes muzzle effect and super nova stars impact.
Glitch:
- Now spawns 2 copys on reload instead of one.
- Copys now fire more reliably and move slightly faster.
- Copys can now trigger certain weapon perk effects while they are out. For e.g: If you reload glitch and spawn 2 copys then switch to "Inferno". Kills via your copys will activate ashes to ashes giving you ammo in the mag back.
- Increased copy damage to 100.
- Increased copy fire rate by 28%
- Reduced reserves to 6. (Since you regen reserves while copys are active you wont notice this at all)
- Having multiple copys of glitch equipped can allow you to spawn more copys if you for e.g: Reload with one switch to another glitch and reload with that you will have 4 copys ect...
Hydra:
- Now fires a high damage, Fast firing quantum burst.
- Removed chance to get ammo on kill.
- Update visual fx on weapon model.
- Added reload sound.
- Reduced volume and pitch of weapon fire sound.
- Increased reserves to 300.
The Law:
- Increased delay between shots to 0.7
- Decreased time taken to activate the perk "YeeHaw"
- Updated visual fx on weapon model.
Inferno (NEW):
Perks:
Eruption: Kills can summon a fire tornado. While one is active, kills increase the chance to spawn another fire tornado.
Ashes To Ashes: Victims incenerated by Inferno can add fuel to its tank:
Lore: Fire bends around me; It obeys me. And soon, you will to...
Weapon type: Flamethrower
DB2 (NEW):
Perks:
Double Trouble: Fires once normal high damage shotgun shell and one shell that explodes after a short duration into shrapnel.
Death By 1000 Cuts: Each piece of shrapnel increases in damage the more that land on a single target.
Lore: One for you and one for you !
Weapon Type: Double Barrel Shotgun
Last Man Standing (NEW):
Perks:
Quickdraw: Hip firing with this weapon is extremely accurate and you can fire rapidly
Outnumbered: Press "Reload" to activate showdown, granting infinite ammo briefly. (CoolDown 35s)
Weapon Type: Desert Eagle
Lore: If I'm going down. I'm taking all of you with me...
Peace And Harmony (NEW):
Perks:
Pacification: Bring peace to your foe with a bang. (Fires explosive missles)
Unity: When Harmony fires, Peace fires a extra shot and vice versa.
Lore: Let us help you find inner peace...
Weapon type: Akimbo Pistols
Big Daddy: (New)
Perks:
Screaming Fury: Hold down the trigger and watch the bullets fly.
Rip And Tear: Kills automatically feed ammo from reserves in the mag and can overflow it.
Lore: Daddy's Home...
Weapon Type: LMG
Loot System Remade:
- Removed Rare,Legendary and mythic caches.
- Mythic weapons now spawn on the ground for the player to pickup when a zombie drops one on death.
- Balanced loot table so all weapons have the same amount of chance to drop.
- Added pickup icons for all weapons when the player collects a weapon off the ground
- Weapons left on the ground will despawn after a certain amount of time. Currently around 20s
- Weapons always face the player when on the ground.
Zombie Changes:
- Reverted previous zombie damage change. (Now 25 Damage)
- Zombies will now play a random voice line when they attack the player instead of the same one.
- Increased zombie start amount to 20.
- Zombie amount increases by a bigger amount per wave.
- Updated zombie model and material assets to be less demanding.
- Cleaned up alot of the zombies code in preparation for a future update.
- Reduced zombie collision sphere. (Should reduce amount of times getting hit by a zombie while running past.
- Added smoke particle effect on zombie spawn locations so the player can tell where they will spawn from.
New Map:
Ability Changes And Additions:
Overload:
- Decreased duration by 35%
- Reduced cooldown to 20s
- Cooldown now correctly goes down by 1s.
- Added new voice line on activation.
- Added ability description into Inventory screen.
Maximum Power (NEW):
- Drastically increases Strafe,Sprint and ADS speed for a brief time.
- CoolDown 25s
- Activated via 2/RB
- Added icon to ability bar.
- Added voice line on activation.
Other:
- Reduced soundtrack volume to 19%.
- Increased player jump height drastically. Players can now jump over zombies heads in some circumstances. Should help getting cornered or stuck.
- Added new voice lines for the player character
- Ammo box now sells ammo for $1000. (Starter weapon costs less)
- Removed blessings.
- Removed reforge machine.
- Fixed various weapon fx and sfx issues.
- Fixed zombie amount counter not correctly going down on kill if the kill was made with certain weapons.
- Fixed being hit multiple times at once by the same zombie in one attack.
- Fixed Ability icons not refreshing at the correct rate or displaying their grayed out version when on cooldown.
- Made various performance improvements.
- Reduced FOV for weapons when ADS. (Was 2x player FOV, now 1.15x For most weapons)
Files
operation-zombie-killerz-win.zip 753 MB
Version 1 Aug 26, 2021
operation-zombie-killerz-win.zip 753 MB
Version 1 Aug 26, 2021
Get Operation Zombie Killerz
Operation Zombie Killerz
OPZ (FPS Wave Survival) (Extract all to play)
Status | Released |
Author | Shaun246 |
Genre | Shooter |
Tags | 3D, cod, Fast-Paced, First-Person, Singleplayer, wave, Zombies |
More posts
- OPZ Update 0.4 RefreshAug 02, 2023
- Update 0.3 The Big OneDec 13, 2021
- Update 0.28Dec 05, 2021
- Update 0.24 Beauty And SpeedJun 05, 2021
- Mythical Update 0.23Jun 02, 2021
- Update 0.22May 31, 2021
- Hotfix 0.21May 29, 2021
- Update 0.2 Zombies Grow Smarter !May 28, 2021
- Hotfix 0.1May 26, 2021
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