Update 0.28


UPDATE 0.28 PATCH NOTES:

WEAPON CHANGES:

-Replaced starting weapon with a new mythical weapon called "Perfect Storm".

Perfect Storms Perks:

  • Smite: Headshot kills summon a lightning strike from above !
  • Chain Reaction: If an enemy is killed via Smite. They chain lighting strikes to nearby enemies briefly.
  • Lore: Lightning never strikes twice ! (Yea, that was a lie)

    Mythic Weapon "Inferno" Changes:

  • Enemies killed via a fire tornado now add time to the countdown clock (1s)

    Mythic Weapon "Wazer Wifle" Changes:

  • Changed functionality of perk "Light Show" & projectiles no longer bounce.
  • "Light Show" now does as follows: Fires 2 High Powered Lasers At Incredible Speed.
  • Increased mag size form 3 to 60.
  • Increased reserves from 33 to 300.
  • Removed delay between shots.
  • Changed rate of fire from 0.3 to 0.08
  • Reduced explosion particle size spawned via "Combustion"

    Added New Ability "Multiverse" (3/LB)

  • Activating Multiverse sends a copy of you from a different universe to aid you for 30s. As this copy counts as being "YOU" it also triggers certain weapon perks, can get money from kills and make zombies drop loot.
  • Has built in synergy with the weapon "Glitch"
  • Cooldown 120s

    Mythic Weapon "Glitch" Changes:

  • Removed previous perks and replaced them with new ones.
  • Duplication_Glitch: Fires a wave of 6 high damage grenades instead of 1.
  • Multiverse_Anomoly: While "Multiverse" is active, Glitch regens reserves ammo.
  • Reduced muzzle flash size & grenade impact VFX size.

    Other Changes

    OTHER CHANGES:

  • Added system bootup sound on game start.
  • Fixed ability icons being broken into four pieces.
  • Added new voice lines.
  • Reduced zombie cap to 20.
  • Fixed max zombies cap not correctly working, leading to more than intended amounts of zombies at one time.
  • Reduced delay for zombies to spawn from 1 second to 0.25s.
  • Increased player jump height by 125%.
  • Added new path where the player spawns. They can now either go straight ahead or to the right, which leads to the centre of the map.
  • Redesigned player HUD.
  • Replaced health icon. No longer just displays a number. Now displays a actual heart that drains or rises depending on the players health.
  • Changed cash icon and now correctly displays a $ symbol next to the players cash.
  • Reduced zombie hand collision box. (Should result in less hits when you run past them)
  • Changed "Resupply" activation key to "1" on Keyboard and "DPAD-UP" on controller.
  • Rebuilt map lighting.


    • Replaced waves with a countdown timer. Kills increase the timer by 2 seconds. Once it hits zero, game over.
    • Changed zombie spawn cap. Used to be tied to wave, now just a flat amount.
    • Added duplicate loot protection. Once the loot spawns in it wont drop again, and will stay on the floor till the player picks it up. Removed "Sell" option in players inventory
    • Tweaked player movement and zombie movement speeds.
    • Removed "Displacement" Ability and replaced it with "Resupply".
    • The Resupply ability refills the players current weapon for $1000. Removed ammo boxes.
    • Lowered cash given on kill from 80 to 25.
    • Made various UI improvements.
    • Added DLSS Support. Can be found in settings.
    • Enabled Screen Space Reflections, adjusted lighting around the map and increased default colour contrast by 35%.
    • Various bug fixes and performance improvements.

    Files

    OPZ0.28.zip 882 MB
    Dec 05, 2021

    Get Operation Zombie Killerz

    Leave a comment

    Log in with itch.io to leave a comment.